Trash can from different views, rendered in Unity with a toon shader. The toon shader is not mine, but the textures and the model are. It was modeled in Maya, high model in Zbrush, and textures in substance painter.
![](http://kitiara.chuidiang.org/wp-content/uploads/2023/06/Unity1.png)
![](http://kitiara.chuidiang.org/wp-content/uploads/2023/06/Unity2.png)
![](http://kitiara.chuidiang.org/wp-content/uploads/2023/06/Unity3.png)
Turnaround of the model showing the wireframe, the normal map, and the final textures from substance painter. Video made with marmoset toolbag.
![](http://kitiara.chuidiang.org/wp-content/uploads/2021/07/Maya.png)
![](http://kitiara.chuidiang.org/wp-content/uploads/2021/07/Zbrush-2.png)
![](http://kitiara.chuidiang.org/wp-content/uploads/2021/07/Painter.png)