Trashcan

Trash can from different views, rendered in Unity with a toon shader. The toon shader is not mine, but the textures and the model are. It was modeled in Maya, high model in Zbrush, and textures in substance painter.

Turnaround of the model showing the wireframe, the normal map, and the final textures from substance painter. Video made with marmoset toolbag.

Deja una respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *